Background TipsHey all! I've gotten a few people asking me about advice for drawing backgrounds. So instead of being a true gentleman and writing each person back separately, I figure it's easier to tackle this with an nice, impersonal journal post! Maybe one day I'll shoot a tutorial or something to actually demonstrate what I'm talking about, but for now a quick list will have to do.Background Tips by seangordonmurphy
*Before I start, a quick disclaimerby no means do I have "it" figured out. My opinions on backgrounds and how to tackle them are always changing. And a lot of what I think is based on the artists on whose shoulders I stand upon. Feel free to disagree with any of this.
Remember those point-and-click adventure games from the 90s? I loved those games! Indiana Jones and the Fate of Atlantis, Flashback, Full Throttle, Space Quest, Hero Questadventure games blew me away by how beautiful, imaginative and expansi
5 Art Selling TipsWhile I used to see "art sales" simply as bonus money coming in on the side, over the past few years it's become enough of an asset that it justifies an art dealer, record keeping, insurance, and taxes at the end of each year. It's currently 25% of my total income, and that has a lot of impact over my work. And just like storytelling, design and page flow--abstract principles that keep my career afloat daily--art sales also deserve to be studied, theorized, and understood.5 Art Selling Tips by seangordonmurphy
These are guidelines, not rules. And while most of them usually work for me, they might not all work for you, so keep in mind that my market might be different than yours. Because not only do we not draw the same, we probably have different sorts of buyers.
1. Don't stay on a book for too long
I find that doing mini series of 4-12 issues is optimal for selling art. If you spend a year doing one-shots or 2-3 issue minis, you'll be hard for buyers to keep track of because it's too infrequent. And it's hard to make an i
THREE TIPS FOR DRAWING CARSYou know that green ellipse tool that you bought in art school? Do you know how to use it for something other than oval shapes? Do you know what those "cross-hair" marks are for? And do you know how to use it for technically correct perspective drawings?THREE TIPS FOR DRAWING CARS by seangordonmurphy
TOO many comics artists don't, and it's driving me crazy. So instead of starting a blog that starts showing examples and naming names, I figured it was better to make a quick tutorial. And this isn't just for cars but also for guns, fire hydrants, and millions of other machined objects found in comics.
If you go through this and you're still stuck, please don't write to me. I'm happy to show you at a convention to make it clearer, but within a blog this is the best I can do. Check out "Perspective for Comic Artists by David Chelsea" for more.
Cars are a whole lot easier to draw if you know how to properly use perspective and ellipses. The more familiar you are with the math, the more fun it is to draw cars. Once I figured out th